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torsdag den 3. maj 2012

Interview with Jacob Honore






By Joanna Duda


Today, Jacob, a developer from Zaxis Games announced the sequel of Harry the Fairy a puzzle game available in the Apple App store. 


A brief press conference took place, where Jacob explained how the new instalment will look like, what will be the main gameplay elements and what new features players can expect. 


You can watch the press conference HERE.


However, there were two issues that Crab Games found interesting and Jacob did not talk about. That is why we managed to get a very fast interview with Jacob himself and ask him about some aspects of the future of Harry the Fairy.


Crab Games: Hi Jacob. First, we look forward to see the sequel to Harry the Fairy. The presentation looked interesting. Still we would like to ask you quickly about a few things you did not cover in the conference.


Until now, you have been releasing games for the iPhone and iPad. During the conference, you said that you will expand the platform range to Windows phones and Android. Our question is, are you considering moving to console platform such as Playstation Network or XBOX Marketplace?


Jacob: We haven’t really considered it, at least not for Harry the Fairy. It is very expensive to launch on the console market and Chillingo, our branding company, and the App store are already taking quite a part of the sales income. We might move to consoles in the future but it will be with other, new project. Harry the Fairy 2 will be released for mobile platforms only.






Crab Games: Good luck with that then. Another thing you said during the conference is that you want to make the game more difficult, that way reaching an older audience. However, looking at today’s games, you can see that they are actually becoming easier with constantly instructing the player what to do and when. Are you worried that making Harry the Fairy 2 more difficult will be more of an issue than an advantage?


Jacob: Not really, no. By making the game more difficult we provide the players with more gameplay elements and more gaming time. So, we are, in fact, providing a better and more engaging experience. Also, I think it’s important that the players get a game that they cannot finish in 30 minutes only, even though they did not pay much for it.


Crab Games: Thank you very much for making time for this short interview despite your tight schedule. We wish you best of luck and a lot of success with Harry the Fairy and any other projects you are or will work on. Goodbye. 

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