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torsdag den 3. maj 2012

Zaxis games' CEO talks about Harry The Fairy




Interview with Jacob Honoré CEO of Zaxis games concerning their recent release of Harry The Fairy and the future of Zaxis games.


By Rene Korsgaard


What are the unique selling points of Harry The Fairy?
We played a lot with feelings creating Harry and we feel that the player can relate to that. Furthermore we have spent a lot of time on making sure that the visuals are really beautiful. And lastly the audio interacts with the player in a really nice way, responding to his choices and whereabouts to create the right mood. So the focus has really been the audiovisual aspect as opposed to the game play, and we hope people will respond to that.


Being a company originating in creating high-end 3D graphics, how did your modelers cope with the technical restrictions of creating models for smart phone games?
That is an excellent question, because it was a difficult process. In the end the decision was to hire artists specifically for this project, and then just have my other artists assist them with what expertise they had. In this way my artists did not have to convert to this other platform.


Speaking of platforms, why did you choose the smart phone?
Well primarily the choice of platform came from the fact that we needed a gyro-scope for the type of game play that we wanted and the iPhone happened to have that. Furthermore it can be a lot more expensive to develop games for other platforms such as consoles.


Do you have any plans for moving to other platforms in the future?
We do not plan to leave the smart phone platform par se, but we would like to create multi-platform games with different control schemes for different platforms. In this way you could play the same game using kinect, x-box controllers, touch screens, etc. 

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