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mandag den 30. april 2012

Bigger, Badder, Better! The Game of Life!



BiggerBadder™ is an experimental game ultimately about life and death, and the short spark in the cosmos the lives of any biological being is.



In BiggerBadder™, a single player is put in control of an unnamed living cell, which will loyally follow the directions of the player. The challenge is to keep this cell alive for as long as possible, primarily through growing bigger. Various hazards, food-cells and other cells downright hunting the player-controlled cell will exist in the gameworld, and these obstacles must be tackled in order to survive.

Jakob Fischer, Director of BiggerBadder™, reveals his ambitions for the game:

What I tried to achieve with the game was to give the player a feeling of loneliness, in a vast and slow-moving universe – you know, that feeling you get when you look up at the sky during night-time, and feel the weight of the universe, and how it is moving, and will always keep moving, regardless of what you do. And the fact that the universe won’t stop just because you, an individual, one day will be dead – which is a fact we tend to try and overlook and not talk about in our daily lives, despite it being the only certainty of life, and completely inevitable.”

BiggerBadder™ is currently undergoing the last phases of beta testing, and anyone interested can try it out (in a beta browser version) by following this
link.

BiggerBadder™, developed by FischerGames©, will be released May 15th 2012 for both Android and IOS devices, as well as PC browsers, and is currently set to be priced at DKR 9.95. 


Contact FischerGames© by email at jfis AT itu.dk, or by phone at +4520844406.

 To try out the beta version of the game, visit http://www.jakobfischer.com/processing/biggerbadder/index.html


FischerGames© has been developing games since 2011, and is currently a one-man company consisting of artist, designer and programmer Jakob Fischer Jørgensen. 
BiggerBadder™ is the first game released by the company.

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