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fredag den 2. marts 2012

USE Kickstarter WITH Backers Of Adventure PICK UP Money – MAKE Classic Adventure Game


 Game design legend Tim Schafer of Double Fine Productions asks for your money.
    

By Benjamin Schäfer 

Tim Schafer’s plan to found his new project skyrockets. He turns away from publishers and gives Kickstarter, a crowd-funding platform, a try.

400.000 dollar is the goal for Tim Schafer, founder of Double Fine Productions and designer legend behind Day of the Tentacle or Grim Fandango, set to cover the cost for the production of a new classic point-and-click adventure. To his and many others surprise, it took only 8 hours for the project to be funded. Now, with 15 days to go, Schafer’s daredevil attempt raised over USD 2 million from about 65.000 people and counting.

Addressing the lovers of the genre, or “Backers of Adventure” as Schafer calls them, seems to be a huge success and gives Double Fine the opportunity to enlarge the scope of the project. The game will now be delivered DRM-free to the pledgers and will be ported to Windows, Mac, Linux, iOs and Android operating systems, as well as translated to German, French, Italian and Spanish with a complete dubbing in English.

Will the new point-and-click adventure look like Day of the Tentacle, one of its ancestors?  (Source: scummvm.com)


Breaking with the traditional way of getting a game production funded could have quiet an impact on the gaming business. Publishers could become obsolete if projects like this or the not lesser successful MineCraft become a standard procedure.

The initial budget covered not only the production of the game but also a documentation of the whole development process. This documentation is made by 2 Play Productions and will be released with the game.

Kickstarter itself is a crowd-funding website for creative projects of many kinds. Started in 2008, it gives artists or developers the opportunity to propose their project and ask interested people to invest their money. To make this more interesting the project starter uses rewards, such as obtaining a copy of the finished product, to attract pledgers. If the goal of a project is not reached within the set time, it doesn’t get funded. Luckily, Tim Schafer’s Double Fine Adventure, which is the working title, reached its goal over five times now.

It is still possible to be part of this project, although most of the rewards are gone already. Aside from the rewards of practically buying the game and documentation before the release, there are only high-pledge rewards, such as dinner and bowling with Tim Schafer and Ron Gilbert, left. 

If you want that, gather your money and hurry up!


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